![]() None of this is the case in The Random Encounter. You have superior mobility, superior firepower, and whatever flashy reflexes that you, the player, bring to the bloody, blasted table. ![]() You never end up in a situation where you’re completely doomed, unless you put yourself there. Serious Sam is a game about options in the face of overwhelming adversity. Will he finally catch up to this villian? I dunno, ’cause this one pissed me off about 40 minutes in. With new partners in tow, Sam takes the battle to huge hordes and towering monsters in the search for Mental. An unnamed scientist gets the bright idea to send him to the future instead of the past, and Timelocks our boy straight to…desert ruins? Wherever Sam ends up, it looks suspiciously like The First Encounter’s environs, except for the retro RPG maps and the two sidekicks waiting to join up for the gibbing. ![]() Somewhere between the original Encounters and Serious Sam 2, it seems Sam has decided he’s on the wrong track to take down Mental. Seriously, if unavoidable damage, underpowered weapons, and tedious battles are a turn-off, you’d best look elsewhere for your Sam fix. Don’t worry, though, because The Random Encounter misses a lot of other important design points too, so I don’t think it’ll take long for anyone to sour on this game. It’s kind of a key point to these games, and something that The Random Encounter misses entirely. Even on the higher difficulties, encounters are tuned carefully around your movement and arsenal, ensuring that savvy players can weave through hordes and obliterate their foes with little to no attrition. The Serious Sam series has plenty of opportunities to frustrate, but in my experience, rarely does.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |